NORMAL+100. Break it from the side or dive through it from above.
DYNAFALL
DIVE DEEP. DON'T GET CRUSHED.
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THREE-GESTURE ARCADE
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DYNAFALL
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Swipe to smash through the rising ruins — don't get crushed.← →SMASH · MOVE↑JUMP↓DIVE · HOLD↑↓BREAKS METAL
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BASICS
METAL+300. Only jump → immediate dive breaks it directly, and the impact stops all downward momentum. Blasts and Lightning can also clear it.
GLASS+100 each. A direct or Lightning break shatters every side-connected Glass Box; a blast clears only Glass inside its range.
HAZARDS & SPECIALS
EXPLOSION+100 plus blast points. Clears all 8 neighboring cells. Caught specials use blast values without firing abilities; caught Spikes grant ×2 and nearby Death spikes can shatter.
PURPLE+2K–5K direct or by Lightning. Each consecutive pickup adds one slow meter tier worth +250; the meter drains after its grace period. A blast pays +500 without charging it.
BLACK+1K direct. At the crush line—or hit by Lightning—it purges that half, resets Purple, misses caught Ghosts, and pauses spawning there. A blast pays +500 with no purge.
SPIKETouching its top is lethal. Destroy it safely for +100 and ×2 points for 2 seconds; a blast or Lightning hit also activates ×2.
ADVANCED · UNLOCK BY SCORE
RUSH 100K+10K direct or by Lightning. Starts or refreshes 5 seconds of +50% rise speed. A blast pays +1K without starting Rush.
LIGHTNING 200K+1K, then clears its full row and column. It scores every hit, chains other Lightning, and fires caught special abilities. A blast pays +500 with no lightning.
GHOST 300KOnly its solid phase collides or breaks; being inside when it reforms is lethal. Direct or Lightning catches go +0, +3K, +6K… Missing one resets. A blast pays +500 and leaves the streak unchanged.
DEATH 500KSpawns alone on all four sides. Beside or below it, intact spikes extend one block within 0.4s; touching any intact face kills. Lightning or a stripped safe face pays +25K. A body blast pays +2.5K and nearby blasts can strip spikes.
ASCENSION 1M+10K direct or by Lightning; another is queued about every 300K. The first 5 permanently add +25% points and +10% rise each. Later stacks stay stored, activate for 10s, and an in-timer catch adds 20s Surge with doubled point steps and escalating speed. A blast pays +500 only.
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| # | DIVER | POINTS |
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PURPLE METER2,000 PTS